
Utterly ruthless and without mercy, Zed is the leader of the Order of Shadow, an organization he created with the intent of militarizing Ionia's magical and martial traditions to drive out Noxian invaders. During the war, desperation led him to unlock the secret shadow form—a malevolent spirit magic as dangerous and corrupting as it is powerful. Zed has mastered all of these forbidden techniques to destroy anything he sees as a threat to his nation, or his new order.
Zed builds for Wild Rift
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Zed's Abilities
Contempt for the Weak

Zed's attacks against enemies with Health below 50% deal additional Magic Damage equal to 7% - 11% of the targets' maximum Health (Cooldown of 10s for each enemy).
Razor Shuriken

Zed and his shadows throw their shurikens, each dealing 70/120/170/220 + 100% bonus AD of Physical Damage to the first enemy hit and 42/72/102/132 + 60% bonus AD of Physical Damage to other enemies in their path.
Living Shadow

Passive: Zed gains 35/40/45/50 Energy whenever an ability hits the same enemy twice. Energy can only be gained once per cast ability.
Active: Zed's shadow dashes forward, remaining in place for 4.5s. Reactivating Living Shadow will cause Zed to swap positions with his shadow.
Shadow Slash

Zed and his shadows slash, each dealing 70/100/130/160 + 70% bonus AD of Physical Damage and 25/30/35/40% Slow to nearby enemies for 1.5s. Slashes beyond the first striking the same enemy deal 60% damage and increase the Slow by 50%.
Each enemy champion hit by Zed's slash reduces Living Shadow's cooldown by 2s. Deals 60% damage to monsters.
Death Mark

Zed becomes Untargetable and dashes to target enemy champion, marking them. After 2,8s, the mark triggers, dealing Physical Damage equal to 100% plus 25/40/55% of all damage dealt to the target by Zed while the mark was active.
The dash leaves a shadow behind for 6s. Zed can reactivate Death Mark to switch positions with this shadow.
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