
An Ionian of deep resolve, Yasuo is an agile swordsman who wields the air itself against his enemies. As a proud young man, he was falsely accused of murdering his master—unable to prove his innocence, he was forced to slay his own brother in self defense. Even after his master's true killer was revealed, Yasuo still could not forgive himself for all he had done, and now wanders his homeland with only the wind to guide his blade.
Yasuo builds for Wild Rift
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Yasuo's Abilities
Way of the Wanderer

Resolve: Moving builds Flow. At max Flow, damage from a champion or monster grants a Shield that absorbs 100 – 485 damage and lasts 1.5s.
Intent: Yasuo's Critical Strike Chance is doubled, but his Critical Strikes deal 180% less damage.
Steel Tempest

Thrusts forward, dealing 20/55/90/125 + 100% of Physical Damage. Grants a stack of Gathering Storm if the thrust damages an enemy. At 2 stacks, Steel Tempest launches a whirlwind that knocks enemies Airborne.
Steel Tempest is treated as an attack: it can Critically Strike for 180% bonus damage and applies on-hit effects on the first unit hit. Cooldown and cast time are reduced by Attack Speed.
Wind Wall

Creates a 300/400/500/600 unit wall that blocks all enemy projectiles for 4s.
Sweeping Blade

Dashes through target enemy, dealing 70/80/90/100 + 20% bonus + 60% of Magic Damage. Each cast increases the next dash's base damage by 25%, up to +50%. Cannot be re-cast on the same enemy for 8/7/6/5s.
If Steel Tempest is tapped during this dash, it will strike as a circle.
Last Breath

Blinks to an Airborne enemy champion, dealing 250/350/550 + 150% bonus of Physical Damage and holding all Airborne enemies in the area in the air for an additional 1.25s. Grants maximum Flow but resets all stacks of Gathering Storm. For the next 15s, Critical Strikes gain 30% Armor Penetration.
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