
A fiend with a thirst for mortal blood, Vladimir has influenced the affairs of Noxus since the empire's earliest days. In addition to unnaturally extending his life, his mastery of hemomancy allows him to control the minds and bodies of others as easily as his own. In the flamboyant salons of the Noxian aristocracy, this has enabled him to build a fanatical cult of personality around himself—while in the lowest back alleys, it allows him to bleed his enemies dry.
Vladimir builds for Wild Rift
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Vladimir's Abilities
Crimson Pact

Gains Ability Power equal to 4.5% of Maximum Health and gains Bonus Health equal to 120% of Ability Power (Both effects do not mutually stack).
Transfusion

Drains life from enemies, dealing 80/110/140/170 + 60% of Magic Damage and restoring 15/20/25/30 + 35% Health. When this ability's cooldown ends, generates a stack of Bloodthirst. At 2 stacks, gains 10/20/30/40% bonus Movement Speed (changes at levels 1/5/9/13) for 0.5s and enters Crimson Rush for 2.5s, gradually depleting all Bloodthirst stacks over this time.
Crimson Rush: While in this state, empowers the next cast of Transfusion to deal 85% bonus damage and heal himself for 30-170 + [5 + 3%]% of missing Health. When cast, consumes all Bloodthirst stacks and ends Crimson Rush. The empowered version of this ability heals for 35% against minions.
Sanguine Pool

Sinks into a blood pool, becoming untargetable for 2s. Also gains 35% bonus Movement Speed that gradually decays over 1s. While the blood pool is active, enemies within the blood pool take 20/40/60/80 + 2% of Vladimir's Maximum Health as Magic Damage every 0.5s and are slowed by 40%. Also restores Health equal to 15% of the damage dealt.
Tides of Blood

Charges up to 1.5s, dealing 20/40/60/80 + 35% + 2.5% of Vladimir's max Health of Magic Damage to nearby enemies. Charging can additionally increase damage by up to 100%. After charging for 1s, becomes slowed by 20% and also slows any enemies hit by 40/45/50/55%.
Hemoplague

Infects an area with a toxic plague that infects enemies hit for 4s. The plague then explodes, dealing 150/250/350 + 70% of Magic Damage to infected targets. Also deals 10% of the damage taken by the targets during the infection period as bonus magic damage. After 0.4s, the first infected enemy champion restores 150/250/350 + 70% of Vladimir's Health, and each subsequent champion provides 40% healing.
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