
In the black heart of the Shadow Isles, a lone yordle trudges through the spectral fog, content in its murky misery. With an endless supply of teen angst and a powerful shadow in tow, Vex lives in her own self-made slice of gloom, far from the revolting cheer of the "normie" world. Though she lacks ambition, she is quick to strike down color and happiness, stopping all would-be interlopers with her magical malaise.
Vex builds for Wild Rift
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Vex's Abilities
Doom 'N Gloom

Every 22 seconds, Vex becomes afflicted with Doom, causing her next basic Ability to interrupt dashes and Fear enemies for 0.75 seconds.
Whenever a nearby enemy dashes or blinks, Vex marks them with Gloom for 6 seconds. Vex's next Attack against a Gloomed enemy deals an additional 24 + 20% magic damage and reduces this Ability's Cooldown by 25%.
Non-champion targets take 40% damage and refund 10% of this Ability's Cooldown.
Mistral Bolt

Vex launches a wave of mist that deals 50 + 60% magic damage. After a delay, the wave becomes smaller and faster.
Consumes Gloom on enemies hit.
Personal Space

Vex gains 50 + 70% Shield for 2.5 seconds and emits a shockwave that deals 65 + 30% magic damage. Consumes Gloom on enemies hit.
Looming Darkness

Vex commands Shadow to fly to a location. Upon arriving, it deals 50 + 40/45/50/55% magic damage and Slows by 30/35/40/45% for 2 seconds.
Applies Gloom to enemies hit. Enemies Feared by this Ability move away from the center rather than from Vex. The size of the affected area increases the further Vex casts this from herself.
Shadow Surge

Shadow excitedly surges forward, dealing 75 + 20% magic damage and marking the first enemy champion hit for 4 seconds. Recast: Dash to the marked champion, dealing 150 + 50% magic damage on arrival. If the marked champion dies within 6 seconds of taking damage from this Ability, its cooldown is temporarily reset.
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