
A war hero from a bygone era, Sion was revered in Noxus for choking the life out of a Demacian king with his bare hands—but, denied oblivion, he was resurrected to serve his empire even in death. His indiscriminate slaughter claimed all who stood in his way, regardless of allegiance, proving he no longer retained his former humanity. Even so, with crude armor bolted onto rotten flesh, Sion continues to charge into battle with reckless abandon, struggling to remember his true self between the swings of his mighty axe.
Sion builds for Wild Rift
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Sion's Abilities
Glory in Death

Sion permanently gains 5 bonus health whenever he kills a unit, increased to 20 against large units, and champion takedowns. Upon taking fatal damage, Sion will reanimate himself, Fearing those around him for 1 second, while slowing their Movement Speed by 90%. After reanimating, Sion can move and Attack, but his health rapidly decays. Sion reanimates with 100% health, attacks at 1.75 attacks per second, gains 100% Physical Vamp, his attacks deal an additional 8% max Health magic damage, capped at 75 bonus damage against monsters, and deal 50% damage to structures. All of Sion's abilities are replaced with Death Surge, which grants him 67% Movement Speed decaying over 2.38 seconds.
Decimating Smash

Sion charges a heavy blow for up to 1.75 seconds.
Recast: Sion slams his axe down, briefly Slowing enemies hit by 50% for 0.25 seconds and dealing between (40/65/90/115 + 45/55/65/75%) and (80/165/250/335 + 135/165/195/225%) physical damage based on charge time. If Sion charged for at least 0.75 second, enemies are Knocked Up and Stunned for between 1~2s based on charge time. Minions take 60% damage, while Monsters take 120% damage.
Soul Furnace

Sion gains a shield that absorbs 75/100/125/150 + 40% + 10/11/12/13% of their max Health damage for 6 seconds. After 2 seconds if the shield still holds, Sion can Recast to detonate the shield to deal 40/75/110/145 + 40% plus 10/11/12/13% of their max Health to all nearby enemies. Bonus damage is capped at 400 against monsters. The shield will automatically detonate after 6 seconds.
Roar of the Slayer

Sion fires a shockwave, dealing 75/120/165/210 + 55% magic damage. Slowing them by 50/55/60/65% for 2.5 seconds and removing 20% Armor for 4 seconds. Non-champions hit are Knocked Back. Enemies hit by a Knocked Back unit take the same damage and effects.
Unstoppable Onslaught

Sion charges Unstoppably in a direction, turning with player input. Sion stops when colliding with an enemy champion, structure, terrain, or when recasting this ability. When this happens, Sion will slam the ground with earth shattering force, dealing between (150/300/450 + 40% bonus) and (400/800/1200 + 80% bonus) physical damage while Stunning and Knocking Up enemies for 0.5~1.5s based on charge time. Deals 50% damage to structures.
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