
A leader of Ionia's growing criminal underworld, Sett rose to prominence in the wake of the war with Noxus. Though he began as a humble challenger in the fighting pits of Navori, he quickly gained notoriety for his savage strength, and his ability to take seemingly endless amounts of punishment. Now, having climbed through the ranks of local combatants, Sett has muscled to the top, reigning over the pits he once fought in.
Sett builds for Wild Rift
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Sett's Abilities
Pit Grit

Sett's Attacks alternate between left and right punches. Right punches follow the left quickly and deal an additional 7 – 105 + 50% bonus AD of Physical Damage.
Sett gains 0.25 – 2 Health Regeneration for each 5% missing Health.
Sett will reset back to a left punch if he does not do a right punch within 2s of doing a left punch. The Attack Speed of a right punch is 8 times that of a left punch.
Knuckle Down

Sett itches for a fight, gaining 30% Movement Speed towards enemy champions for 1,5s.
Additionally empowers the next two attacks to deal an additional 5/20/35/50 + [1 + 1/1,5/2/2,5%]% max health physical damage. The additional damage is capped at 100 against monsters.
Haymaker

Passive: Stores 100% of damage taken as Grit, up to 50% of Max Health. Grit decays quickly 4s after the damage was taken.
Active: Consumes all Grits, gaining a Shield equal to 100% of the Grit consumed, decaying over 3s. Sett then delivers a massive punch, dealing 80/105/130/155 + [25 + 25% bonus AD]% of the Grit consumed as True Damage to enemies in the center. Enemies not in the center instead take Physical Damage.
Facebreaker

Smashes enemies on either side into each other, dealing 50/75/100/125 + 60% of Physical Damage and 50% Slow for 0,5s. If Sett grabbed at least one enemy on each side, all enemies are stunned for 1s.
The Show Stopper

Grabs an enemy champion and suppresses them as he carries them forward, then slams them into the ground, dealing 200/300/400 + 100% bonus AD plus 40/50/60% bonus Health physical damage to surrounding enemies and Slowing them by 99% for 1s. Enemies take less damage the further they are from where Sett lands.
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