Seraphine :: Wild Rift best builds and runes (Patch 4.4a)

Check out the best builds, items, and runes to play Seraphine in Wild Rift, and get to know their abilities and combos!

Born in Piltover to Zaunite parents, Seraphine can hear the souls of others—the world sings to her, and she sings back. Though these sounds overwhelmed her in her youth, she now draws on them for inspiration, turning the chaos into a symphony. She performs for the sister cities to remind their citizens that they're not alone, that they're stronger together, and that, in her eyes, their potential is limitless.

Seraphine builds for Wild Rift

Build #1:

0 Items:
  • Bulwark of the Mountain
  • Luden's Echo
  • Staff of Flowing Waters
  • Harmonic Echo
  • Crown of the Shattered Queen
Boots:
  • Boots of Mana
  • Revival Enchant
Runes:
  • Aery
  • Scorch
  • Mark of the Weak
  • Zombie Ward
  • Revitalize
Spells:
  • Flash
  • Heal

Build #2:

0 Items:
  • Luden's Echo
  • Infinity Orb
  • Rabadon's Deathcap
  • Crown of the Shattered Queen
  • Horizon Focus
Boots:
  • Boots of Mana
  • Stasis Enchant
Runes:
  • Eletrocute
  • Scorch
  • Mark of the Weak
  • Eyeball Collector
  • Bone Plating
Spells:
  • Flash
  • Barrier

Build #3:

0 Items:
  • Black Mist Scythe
  • Ardent Censer
  • Harmonic Echo
  • Crown of the Shattered Queen
  • Staff of Flowing Waters
Boots:
  • Boots of Mana
  • Locket Enchant
Runes:
  • Glacial Augment
  • Font of Life
  • Bone Plating
  • Revitalize
  • Transcendence
Spells:
  • Flash
  • Heal

Build #4:

0 Items:
  • Crown of the Shattered Queen
  • Horizon Focus
  • Rabadon's Deathcap
  • Infinity Orb
  • Lich Bane
Boots:
  • Boots of Mana
  • Stasis Enchant
Runes:
  • Eletrocute
  • Scorch
  • Cheap Shot
  • Eyeball Collector
  • Transcendence
Spells:
  • Flash
  • Exhaust

Build #5:

0 Items:
  • Black Mist Scythe
  • Archangel's Staff
  • Crown of the Shattered Queen
  • Rabadon's Deathcap
  • Morellonomicon
Boots:
  • Boots of Mana
  • Redemption Enchant
Runes:
  • Eletrocute
  • Scorch
  • Cheap Shot
  • Eyeball Collector
  • Transcendence
Spells:
  • Flash
  • Heal

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Items
Boot and Enchant
Spells

Seraphine's Abilities

Stage Presence

Stage Presence ability icon

Echo: Every third basic ability cast will echo, casting it again.

Harmony: Casting an ability grants a Note to nearby allies for 5s. For each Note, Seraphine's next attack gains 0.3 Attack Range and deals an additional 4 - 25 + 4% of Magic Damage.

High Note

High Note ability icon
11/9/7/5s 60/65/70/75

Deals 60/75/90/105 + 40% of Magic Damage in target area, increased by 0% to 50% with the enemies' missing Health. Reaches maximum damage when the target is below 25% Health.

Surround Sound

Surround Sound ability icon
23/20/17/14s 40/60/80/100

Shields all nearby ally champions for 60/80/100/120 + 40% damage for 2.5s and grant them 20% Movement Speed for 2.5s.

If Seraphine is already shielded, nearby allies are healed for 6.5% + 1% of their missing Health, increased by 50% for each ally.

Beat Drop

Beat Drop ability icon
12/11/10/9s 60/70/80/90

Deals 60/95/130/165 + 40% of Magic Damage to enemies and slows them by 99% for 1s. If the enemy is already slowed, they are rooted instead. If they are rooted, they are stunned.

Encore

Encore ability icon
105/90/75s 100

Deals 160/260/360 + 70% of Magic Damage to enemies and charms and slows them by 40% for 1/1.25/1.5s. Spell extends when it touches an ally or enemy champion.

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