Pyke :: Wild Rift best builds and runes (Patch 4.4a)

Check out the best builds, items, and runes to play Pyke in Wild Rift, and get to know their abilities and combos!

A renowned harpooner from the slaughter docks of Bilgewater, Pyke should have met his death in the belly of a gigantic jaull-fish… and yet, he returned. Now, stalking the dank alleys and backways of his former hometown, he uses his new supernatural gifts to bring a swift and gruesome end to those who make their fortune by exploiting others—and a city that prides itself on hunting monsters now finds a monster hunting them.

Pyke builds for Wild Rift

Build #1:

0 Items:
  • Bulwark of the Mountain
  • Youmuu's Ghostblade
  • Duskblade of Draktharr
  • Serpent's Fang
  • Edge of Night
Boots:
  • Boots of Dynamism
  • Protobelt Enchant
Runes:
  • Eletrocute
  • Sudden Impact
  • Cheap Shot
  • Zombie Ward
  • Bone Plating
Spells:
  • Flash
  • Ignite

Build #2:

0 Items:
  • Youmuu's Ghostblade
  • Duskblade of Draktharr
  • Serpent's Fang
  • Edge of Night
  • Guardian Angel
Boots:
  • Boots of Dynamism
  • Protobelt Enchant
Runes:
  • Eletrocute
  • Sudden Impact
  • Cheap Shot
  • Eyeball Collector
  • Bone Plating
Spells:
  • Flash
  • Ignite

Build #3:

0 Items:
  • Youmuu's Ghostblade
  • Duskblade of Draktharr
  • Edge of Night
  • Serpent's Fang
  • The Collector
Boots:
  • Boots of Dynamism
  • Protobelt Enchant
Runes:
  • Eletrocute
  • Sudden Impact
  • Cheap Shot
  • Eyeball Collector
  • Triumph
Spells:
  • Flash
  • Ignite

Submit a Build for Pyke!

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Items
Boot and Enchant
Spells

Pyke's Abilities

Gift of the Drowned Ones

Icon of the ability Gift of the Drowned Ones

Stores (10% + 0.35%) of damage taken from Champions. This value will increase to (50% + 0.65%) when there are two or more visible enemy Champions nearby. The stored damage cannot exceed the lower value between 65% of Maximum Health and (160 + 800% of bonus AD).

When Pyke is not visible to enemies, he heals the amount of stored damage. Pyke cannot increase his own Maximum Health and converts 14 of bonus Health into 1 Attack Damage.

Bone Skewer

Icon of the ability Bone Skewer
9.5/9/8.5/8s 35/40/45/50

Charge: Slows himself by 20% for up to 3 seconds, increasing cast range over the first 0.8 seconds.

Release: Hurls his spear, dealing 130/195/260/325 + 60% of bonus AD of Physical Damage and 90% Slow to the target for 1 second, and pulling it in.

Releasing the ability immediately will cause Pyke to thrust his spear instead, dealing the same damage.

Deals 50% damage to minions and 50% damage to monsters.

If Bone Skewer is overcharged but not released, part of the Cooldown and 50% of the Mana cost will be refunded.

Ghostwater Dive

Icon of the ability Ghostwater Dive
10.5/10/9.5/9s 50

Becomes camouflaged for 5 seconds and gains 40% (+ 2%) of Movement Speed that decays over the duration.

Phantom Undertow

Icon of the ability Phantom Undertow
11/10.5/10/9.5s 40

Dashes forward, leaving behind a phantom. After 1 second, the phantom returns to Pyke, dealing 120/170/220/270 + 100% of bonus AD of Physical Damage and stunning for [1.5 + 1.5%] seconds. Deals 50% damage to minions and monsters.

Death from Below

Icon of the ability Death from Below
80/70/60s 100

Marks the target area with an X, executing enemy Champions below (250/400/550 + 80% of bonus AD + 250% of Lethality) Health. Non-Champions and Champions above this threshold take 50% of the damage value as Physical Damage.

If an enemy Champion is hit, Pyke blinks to the location. If he was executed, Pyke can recast Death from Below within 15 seconds.

Each execution grants Pyke a reward of 100% of Gold. If an ally assisted, the executions will grant 100% of the Gold to them and 140% of the Gold to Pyke. (maximum 600). Enemies killed by an ally within the X grant Pyke 140% of the Gold (maximum 600).

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