
Once a curious girl of flesh and blood, Orianna is now a technological marvel comprised entirely of clockwork. She became gravely ill after an accident in the lower districts of Zaun, and her failing body had to be replaced with exquisite artifice, piece by piece. Accompanied by an extraordinary brass sphere she built for companionship and protection, Orianna is now free to explore the wonders of Piltover, and beyond.
Orianna builds for Wild Rift
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Orianna's Abilities
Clockwork Windup

Orianna's Ball acts as a focal point for her abilities. It automatically returns to her if she is too far away from it. Her attacks deal 13 - 55 + 15% additional Magic Damage. Subsequent attacks against the same target within 4 seconds deal an additional 3 - 11 + 3% Magic Damage. Stacks up to 2 times.
Command: Attack

Commands the Ball to fire toward a target location, dealing 60/100/140/180 + 45% Magic Damage to targets along the way. The damage decreases by 10% for each unit it hits (Minimum 50%). The Ball remains at the target location afterward.
Command: Dissonance

Commands the Ball to release an electric pulse, dealing 60/110/160/210 + 70% Magic Damage to nearby enemies. The pulse leaves behind an energy field for 3 seconds, slowing enemies by 20/25/30/35% and speeding allies up by 20/25/30/35% for 2 seconds. The effect diminishes over time.
Command: Protect

Passive: The Ball grants 10/15/20/25 Armor and Magic Resist to the champion it is attached to.
Active: Commands the Ball to attach to an allied champion, granting a Shield that absorbs 60/110/160/210 + 40% damage for 4 seconds and dealing 50/90/130/170 + 30% Magic Damage to enemies it passes through.
Command: Shockwave

Commands the Ball to unleash a shockwave, dealing 150/225/300 + 70% Magic Damage and launching nearby enemies toward the Ball after a brief delay.
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