
A peerless practitioner of lethal shadow magic, Shieda Kayn battles to achieve his true destiny—to one day lead the Order of Shadow into a new era of Ionian supremacy. He wields the sentient darkin weapon Rhaast, undeterred by its creeping corruption of his body and mind. There are only two possible outcomes: either Kayn bends the weapon to his will... or the malevolent blade consumes him completely, paving the way for the destruction of all Runeterra.
Kayn builds for Wild Rift
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Kayn Abilities
The Darkin Scythe

Kayn, the Shadow Assassin, fights against Rhaast, the Darkin, for control.
Dealing damage to ranged Champions charges the Shadow Assassin, and dealing damage to melee Champions charges the Darkin. At full charge, Kayn can permanently transform at his base.
Shadow Assassin: after Kayn spends 5s without taking damage from Champions, his attacks and abilities deal an additional 44%-58% of Magic Damage to enemy Champions for 3s.
Darkin: Kayn heals himself for 20%-34% of the Physical Damage dealt to Champions.
Reaping Slash

Dashes and deals 70/100/130/160 + 60/65/70/75% bonus AD of Physical Damage, then spins his scythe and deals the same damage.
Darkin: instead, deals 60/65/70/75% plus [6 + 6% bonus AD]% of the target's maximum health as Physical Damage.
Deals 35 additional Physical Damage to minions and monsters. Total damage to monsters capped at 235/310/385/460.
Blade's Reach

Swipes the scythe upward, dealing 90/150/210/270 + 130% bonus AD of Physical Damage and 90% Slow to enemies hit, decaying over 1.5s.
Shadow Assassin: the range of the ability is increased and Kayn can move while using it.
Darkin: the ability also knocks up enemies hit for 1s.
Shadow Step

Gains 35% Movement Speed and can move through terrain for 5/5.5/6/6.5s. Upon entering terrain for the first time, Kayn restores 100/120/140/160 + 50% bonus AD of Health.
Being immobilized or spending more than 1.2s outside of terrain or in combat with enemy Champions ends the ability early.
Shadow Assassin: instead, gains 75% Movement Speed and immunity to Slow. Reduces the Cooldown to 7s.
Umbral Trespass

Infests an enemy Champion for 2.5s, becoming Untargetable. When the infestation ends, the target is dealt 200/300/400 + 175% bonus AD of Physical Damage. Re-cast: Ends the infestation early.
Shadow Assassin: Increases the range of the Ability, the distance Kayn travels when exiting, and resets the Cooldown of The Darkin Scythe upon exit.
Darkin: instead, deals [15 + 13% bonus AD]% of the target's maximum health as Physical Damage, and Kayn heals himself for [10 + 10% bonus AD]% of the target's maximum health.
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