Kassadin :: Wild Rift best builds and runes (Patch 4.4a)

Check out the best builds, items, and runes to play Kassadin in Wild Rift, and get to know their abilities and combos!

Cutting a burning swath through the darkest places of the world, Kassadin knows his days are numbered. A widely traveled Shuriman guide and adventurer, he had chosen to raise a family among the peaceful southern tribes—until the day his village was consumed by the Void. He vowed vengeance, combining a number of arcane artifacts and forbidden technologies for the struggle ahead. Finally, Kassadin set out for the wastelands of Icathia, ready to face any monstrous Void-construct in his search for their self-proclaimed prophet, Malzahar.

Kassadin builds for Wild Rift

Build #1:

0 Items:
  • Rod of Ages
  • Seraph's Embrace
  • Rabadon's Deathcap
  • Crown of the Shattered Queen
  • Infinity Orb
Boots:
  • Boots of Mana
  • Stasis Enchant
Runes:
  • Fleet Footwork
  • Sudden Impact
  • Mark of the Weak
  • Eyeball Collector
  • Bone Plating
Spells:
  • Flash
  • Ignite

Build #2:

0 Items:
  • Rod of Ages
  • Archangel's Staff
  • Rabadon's Deathcap
  • Riftmaker
  • Rylai's Crystal Scepter
Boots:
  • Boots of Mana
  • Stasis Enchant
Runes:
  • Fleet Footwork
  • Sweet Tooth
  • Transcendence
  • Manaflow Band
  • Overgrowth
Spells:
  • Flash
  • Ignite

Build #3:

0 Items:
  • Rod of Ages
  • Archangel's Staff
  • Crown of the Shattered Queen
  • Rabadon's Deathcap
  • Infinity Orb
Boots:
  • Boots of Mana
  • Stasis Enchant
Runes:
  • Fleet Footwork
  • Sudden Impact
  • Mark of the Weak
  • Eyeball Collector
  • Bone Plating
Spells:
  • Flash
  • Exhaust

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Items
Boot and Enchant
Spells

Kassadin's Abilities

Void Stone

Void Stone ability icon
9s

Gains a Shield that absorbs 50 - 190 + 30% of Magic Damage for 1.5s when casting a spell near a visible enemy champion.

Null Sphere

Null Sphere ability icon
10/9/8/7s 70/75/80/85

Fires an orb that deals 80/145/210/275 + 80% of Magic Damage and silences the first enemy hit for 1s.

Nether Blade

Nether Blade ability icon
10s 20

Enhances his next attack within 4s to gain 250 range, deal an additional 50/80/110/140 + 50% of Magic Damage, and restore 5% (15% against Champions) of missing Mana. If the attack kills the target, Nether Blade's cooldown is reduced by 50%.

Force Pulse

Force Pulse ability icon
12/10/8/6s 70/75/80/85

Deals 60/100/140/180 + 60% of Magic Damage to enemies and slows by 30% for 1s. Force Pulse is enhanced after 6 other spells are cast nearby, dealing 40% increased damage and 90% slow.

Riftwalk

Riftwalk ability icon
6/4,5/3s 70

Blinks to target location and deals 80/100/120 + 30% +1.5% of Mana of Magic Damage to nearby enemies. The next Riftwalk cast within 12s deals 50% increased damage and costs 200% additional Mana (Stacks up to 3 times).

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