Kai’Sa :: Wild Rift best builds and runes (Patch 4.4a)

Check out the best builds, items, and runes to play Kai'Sa in Wild Rift, and get to know their abilities and combos!

Claimed by the Void when she was only a child, Kai'Sa managed to survive through sheer tenacity and strength of will. Her experiences have made her a deadly hunter and, to some, the harbinger of a future they would rather not live to see. Having entered into an uneasy symbiosis with a living Void carapace, the time will soon come when she must decide whether to forgive those mortals who would call her a monster, and defeat the coming darkness together… or simply to forget, as the Void consumes the world that left her behind.

Kai'Sa builds for Wild Rift

Build #1:

+1 Items:
  • Duskblade of Draktharr
  • Essence Reaver
  • Bloodthirster
  • Mortal Reminder
  • Infinity Edge
Boots:
  • Gluttonous Greaves
  • Stasis Enchant
Runes:
  • Lethal Tempo
  • Brutal
  • Coup de Grace
  • Legend: Bloodline
  • Bone Plating
Spells:
  • Flash
  • Exhaust

Build #2:

0 Items:
  • Muramana
  • Nashor's Tooth
  • Crown of the Shattered Queen
  • Riftmaker
  • Rabadon's Deathcap
Boots:
  • Gluttonous Greaves
  • Stasis Enchant
Runes:
  • Conqueror
  • Brutal
  • Coup de Grace
  • Legend: Bloodline
  • Bone Plating
Spells:
  • Flash
  • Exhaust

Build #3:

0 Items:
  • Duskblade of Draktharr
  • Nashor's Tooth
  • Riftmaker
  • Rabadon's Deathcap
  • Crown of the Shattered Queen
Boots:
  • Boots of Mana
  • Stasis Enchant
Runes:
  • Conqueror
  • Brutal
  • Giant Slayer
  • Legend: Bloodline
  • Bone Plating
Spells:
  • Flash
  • Exhaust

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Items
Boot and Enchant
Spells

Kai’Sa's Abilities

Second Skin

Icon of the Second Skin ability

Living Weapon: Buying legendary items allows you to upgrade a basic skill.

Caustic Wounds: Kai'Sa's attacks accumulate Plasma for 4s and cause 5 - 12 + 15% additional Magic Damage. Plasma detonates when it reaches 5 stacks, causing additional Magic Damage equivalent to (15 + 2.5%)% of the target's lost Health. Nearby allies will apply a stack to Champions they immobilize. Plasma detonations deal a maximum of 400 damage to monsters.

Icathian Rain

Icon of the Icathian Rain ability
9/8/7/6s 55

Launches 6 projectiles that divide equally among nearby enemies, each causing 40/60/80/100 + 50% bonus AD + 30% Physical Damage. Additional hits on Champions or monsters cause 25% damage.

Living Weapon: Fires 12 projectiles. Troops with less than 35% Health suffer 150% damage. Deals 50% damage against monsters.

Void Seeker

Icon of the Void Seeker ability
20/18/16/14s 60/65/70/75

Fires a blast that reveals the first enemy hit, adds 2 Plasma stacks, and deals 30/60/90/120 + 110% + 60% Magic Damage. Living Weapon: Adds 3 stacks and refunds 70% of the Cooldown when hitting Champions.

Supercharge

Icon of the Supercharge ability
16/14/12/10s 30

Charges for 1 second, receiving 60/65/70/75% +100% of Attack Speed Movement Speed. For 4 seconds after charging, receives 45/55/65/75% Attack Speed.

Living Weapon: Grants Invisibility during charging. Attacks reduce Supercharge's Cooldown by 0.5 seconds. The charging time decreases and Movement Speed increases based on Attack Speed.

Killer Instinct

Icon of the Killer Instinct ability
80/70/60s 100

Dashes to a location near an enemy Champion affected by Plasma, gaining a Shield that absorbs 75/100/125 + 100/150/200% + 75% damage for 2 seconds.

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