
A manic and impulsive criminal from Zaun, Jinx lives to wreak havoc without care for the consequences. With an arsenal of deadly weapons, she unleashes the loudest blasts and brightest explosions to leave a trail of mayhem and panic in her wake. Jinx despises boredom, and gleefully brings her own chaotic brand of pandemonium wherever she goes.
Jinx builds for Wild Rift
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Jinx's Abilities
Get Excited!

Scoring a takedown on a champion or structure that Jinx has damaged within the last 3 seconds grants her 150% decaying Movement Speed and 15% Total Attack Speed for 6 seconds. While Excited, Jinx can exceed the Attack Speed cap.
Switcheroo!

Swaps weapons.
Fishbones, the Rocket Launcher: Attacks cost Mana but gain 80/95/110/125 range and explode to deal 110% damage to the target and enemies around it.
Pow-Pow, the Minigun: Attacks grant bonus Attack Speed for 2.5 seconds. This effect stacks up to 3 times for a total bonus of 30/60/90/120%. Pow-Pow's stacks fall off one at a time and will only benefit the first attack fired from Fishbones.
Zap!

Fires a shock blast that deals 10/80/150/220 + 160% Physical Damage to the first enemy hit, granting vision of it and slowing it by 30/40/50/60% for 2 seconds.
Flame Chompers!

Tosses out three chompers that arm after a brief delay. Chompers explode on contact with enemy champions, interrupting their dashes and rooting them for 1.45/1.55/1.65/1.75 seconds. Enemies hit by the explosion take 70/140/210/280 + 100% Magic Damage. Chompers last for 5 seconds and will explode automatically if no champion triggers them.
Super Mega Death Rocket!

Fires a mega-rocket that gains damage and speed over the first second it travels. The rocket explodes on the first enemy champion hit, dealing 25 to 250 physical damage 25/35/45 + 15% bonus to 250/350/450 + 150% bonus plus 25/30/35% of their missing health. Nearby enemies take 80% damage. Deals a max of 500 damage to epic monsters.
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