
Jayce is a brilliant inventor who has pledged his life to the defense of Piltover and its unyielding pursuit of progress. With his transforming hextech hammer in hand, Jayce uses his strength, courage, and considerable intelligence to protect his hometown. While revered throughout the city as a hero, he hasn't taken well to the attention heroism brings. Still, Jayce's heart is in the right place, and even those who envy his natural skills are grateful for his protection in the City of Progress.
Jayce builds for Wild Rift
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Jayce's Abilities
Hextech Capacitor

Transforming between the Mercury Hammer and the Mercury Cannon grants 30 Movement Speed for 1.25s.
To The Skies!

Leaps to an enemy, dealing 60/110/160/210/260 + 130% bonus AD as Physical Damage and slowing nearby enemies by 35/40/45/50/55% for 2s.
Shock Blast

Fires an orb of electricity that detonates on hitting an enemy or reaching the end of its path, dealing 70/140/210/280/350 + 130% bonus AD as Physical Damage. Orbs fired through an Acceleration Gate travel further and faster, increasing their damage by 40%.
Lightning Field

Passive: Attacks with the Mercury Hammer restore 8/11/14/17/20 Mana.
Active: Releases an electrifying aura, dealing 100/180/260/340/420 + 100% as Magic Damage over 4s to nearby enemies. Deals 70% damage to monsters.
Hyper Charge

Gains a burst of energy, increasing Attack Speed to maximum for 3 attacks within 4 seconds. These attacks deal 70/80/90/100/110% as Physical Damage.
Thundering Blow

Knocks a target and enemies near them backwards, dealing Magic Damage equal to 10/12.5/15/17.5/20% of their maximum health plus 100% bonus AD. Deals a maximum of 150/275/400/525/650 damage to monsters.
Acceleration Gate

Deploys an Acceleration Gate that grants 35/40/45/50/55% decaying Movement Speed for 3s to ally champions that pass through it.
Shock Blasts fired through the gate travel farther and faster, increasing their damage by 40%.
Mercury Hammer

Transforms the Mercury Cannon into the Mercury Hammer, gaining new abilities, 16% Attack Speed (+1% per level) and 5 Armor and Magic Resist (5 + 9% bonus).
The next attack with the Mercury Hammer is empowered to deal an additional 28-140 + 25% bonus AD as Magic Damage.
Mercury Cannon

Transforms the Mercury Hammer into the Mercury Cannon, gaining new abilities and ranged attacks.
The next attack with the Mercury Cannon is empowered to deal an additional 13-55 + 10% bonus AD as Magic Damage and reduce the target's Armor and Magic Resist by 11-25% for 5s.
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