Hecarim :: Wild Rift best builds and runes (Patch 4.4a)

Check out the best builds, items, and runes to play Hecarim in Wild Rift, and get to know their abilities and combos!

Hecarim is a spectral fusion of man and beast, cursed to ride down the souls of the living for all eternity. When the Blessed Isles fell into shadow, this proud knight was obliterated by the destructive energies of the Ruination, along with all his cavalry and their mounts. Now, whenever the Black Mist reaches out across Runeterra, he leads their devastating charge, reveling in the slaughter and crushing the foe beneath his armored hooves.

Hecarim builds for Wild Rift

Build #1:

+1 Items:
  • Divine Sunderer
  • Black Cleaver
  • Sterak's Gage
  • Amaranth's Twinguard
  • Spirit Visage
Boots:
  • Gluttonous Greaves
  • Glorious Enchant
Runes:
  • Conqueror
  • Triumph
  • Last Stand
  • Legend: Bloodline
  • Overgrowth
Spells:
  • Ghost
  • Smite

Build #2:

0 Items:
  • Divine Sunderer
  • Black Cleaver
  • Force of Nature
  • Amaranth's Twinguard
  • Spirit Visage
Boots:
  • Gluttonous Greaves
  • Glorious Enchant
Runes:
  • Conqueror
  • Triumph
  • Last Stand
  • Legend: Bloodline
  • Overgrowth
Spells:
  • Ghost
  • Smite

Build #3:

0 Items:
  • Trinity Force
  • Youmuu's Ghostblade
  • Manamune
  • Black Cleaver
  • Death's Dance
Boots:
  • Boots of Dynamism
  • Stasis Enchant
Runes:
  • Phase Rush
  • Sudden Impact
  • Cheap Shot
  • Eyeball Collector
  • Legend: Tenacity
Spells:
  • Ghost
  • Smite

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Items
Boot and Enchant
Spells

Hecarim Abilities

Warpath

Warpath ability icon

Hecarim gains Attack Damage equivalent to 12%-24% of his additional Movement Speed (scales with level).

Rampage

Rampage ability icon
4.5/4/3.5/3s 28/32/36/40

Tap: Hecarim charges his halberd for up to 0.75s, increasing the area in which he deals damage.

Cast: Hecarim swings his halberd, dealing up to 10/20/30/40 + 110% of Physical Damage based on charge time.

If Hecarim hits an enemy champion or large monster with a full charge, he lands a Critical Hit for 120% damage and gains 40% additional Movement Speed that decays over 3s. This also empowers his next Rampage within the next 8s, causing it to deal 135% damage.

Spirit of Dread

Spirit of Dread ability icon
16/15/14/13s 50/60/70/80

Gains 6/12/18/24 Armor and Magic Resistance and heals himself for 5/10/15/20 + 1% of his Health. Deals 15/20/25/30 + 20% Magic Damage over 4s to nearby enemies.

Dealing damage to enemies heals him for [20 + 2% bonus AD]% of the damage dealt as Health. Healing from minions and monsters is reduced by 50% and capped at 90/130/170/210 Health.

Devastating Charge

Devastating Charge ability icon
18/17/16/15s 60

Gains 25% Movement Speed, which increases to 65% over 4s. Hecarim will dash towards the enemy if his next attack is within 5s, dealing 5/10/15/20 + 30% bonus AD Physical Damage and knocking back the target. He will also pursue the knocked back enemy. The remaining duration of this ability is paused during Onslaught of Shadows.

Onslaught of Shadows

Onslaught of Shadows ability icon
100/85/70s 100

Hecarim summons spectral riders and charges forward, dealing 150/250/350 + 100% Magic Damage. At the end of the charge, he releases a shockwave that causes Fear for 0.75-1.5s (the duration increases based on the charge distance).

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