
Malcolm Graves is a renowned mercenary, gambler, and thief—a wanted man in every city and empire he has visited. Even though he has an explosive temper, he possesses a strict sense of criminal honor, often enforced at the business end of his double-barreled shotgun Destiny. In recent years, he has reconciled a troubled partnership with Twisted Fate, and together they have prospered once more in the turmoil of Bilgewater's criminal underbelly.
Graves builds for Wild Rift
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Graves' Abilities
New Destiny

Graves' shotgun has some unique properties:
Double Barrel: Graves must reload when he runs out of ammo. Attack speed slightly reduces reload time, but dramatically reduces time between attacks.
12 Gauge: Attacks fire 4 bullets. Units hit take 72% - 100% of Physical Damage + 24% - 33% for additional bullets. Critical strikes fire 6 bullets and increase each bullet's damage by 30%. Structures only take 75% damage.
Buckshot: Bullets cannot pass through enemy units. Non-champions struck by multiple bullets are knocked back slightly.
End of the Line

Fires a powder round that deals 45/65/85/105 + 80% bonus AD of Physical Damage and then detonates after 1s to deal an additional 80/130/180/230 + 80/110/140/170% bonus AD of Physical Damage. Detonates in 0.25s if the round hits terrain. Deals 90% damage against monsters.
Smoke Screen

Throws a canister that creates a cloud of smoke for 4s. Enemies within the smoke cannot see outside of it. Enemies caught in the initial impact take 60/125/190/255 + 60% of Magic Damage and are slowed by 50% for 0.5s.
Quickdraw

Dashes in a direction, reloading one shell and granting True Grit for 4s. True Grit grants 6/10/14/18 Armor (stacks 8 times) and refreshes when damaging non-minions.
Dashing towards an enemy champion grants 2 stacks of True Grit. Each bullet hit on an attack reduces Quickdraws cooldown by 0.5s.
Collateral Damage

Fires and explosive shell that deals 300/450/600 + 150% bonus AD of Physical Damage and knocks Graves back from recoil. The shell explodes upon hitting an enemy champion or reaching the end of its range, dealing 200/320/440 + 120% bonus AD of Physical Damage in a cone. Enemies damaged by the shell's initial impact do not take damage from the explosive cone.
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