Graves :: Wild Rift best builds and runes (Patch 4.4a)

Check out the best builds, items, and runes to play Graves in Wild Rift, and get to know their abilities and combos!

Malcolm Graves is a renowned mercenary, gambler, and thief—a wanted man in every city and empire he has visited. Even though he has an explosive temper, he possesses a strict sense of criminal honor, often enforced at the business end of his double-barreled shotgun Destiny. In recent years, he has reconciled a troubled partnership with Twisted Fate, and together they have prospered once more in the turmoil of Bilgewater's criminal underbelly.

Graves builds for Wild Rift

Build #1:

0 Items:
  • Bloodthirster
  • Black Cleaver
  • Mortal Reminder
  • Infinity Edge
  • Immortal Shieldbow
Boots:
  • Gluttonous Greaves
  • Stasis Enchant
Runes:
  • Conqueror
  • Gathering Storm
  • Coup de Grace
  • Legend: Alacrity
  • Overgrowth
Spells:
  • Flash
  • Smite

Build #2:

0 Items:
  • Bloodthirster
  • Black Cleaver
  • The Collector
  • Chempunk Chainsword
  • Infinity Edge
Boots:
  • Boots of Dynamism
  • Protobelt Enchant
Runes:
  • Conqueror
  • Brutal
  • Coup de Grace
  • Legend: Bloodline
  • Perseverance
Spells:
  • Flash
  • Smite

Build #3:

0 Items:
  • Bloodthirster
  • The Collector
  • Infinity Edge
  • Mortal Reminder
  • Guardian Angel
Boots:
  • Gluttonous Greaves
  • Protobelt Enchant
Runes:
  • Conqueror
  • Brutal
  • Coup de Grace
  • Legend: Bloodline
  • Sudden Impact
Spells:
  • Flash
  • Ignite

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Items
Boot and Enchant
Spells

Graves' Abilities

New Destiny

Icon of the New Destiny ability

Graves' shotgun has some unique properties:

Double Barrel: Graves must reload when he runs out of ammo. Attack speed slightly reduces reload time, but dramatically reduces time between attacks.

12 Gauge: Attacks fire 4 bullets. Units hit take 72% - 100% of Physical Damage + 24% - 33% for additional bullets. Critical strikes fire 6 bullets and increase each bullet's damage by 30%. Structures only take 75% damage.

Buckshot: Bullets cannot pass through enemy units. Non-champions struck by multiple bullets are knocked back slightly.

End of the Line

Icon of the End of the Line ability
13/11/9/7s 65/70/75/80

Fires a powder round that deals 45/65/85/105 + 80% bonus AD of Physical Damage and then detonates after 1s to deal an additional 80/130/180/230 + 80/110/140/170% bonus AD of Physical Damage. Detonates in 0.25s if the round hits terrain. Deals 90% damage against monsters.

Smoke Screen

Icon of the Smoke Screen ability
20/18/16/14s 75/80/85/90

Throws a canister that creates a cloud of smoke for 4s. Enemies within the smoke cannot see outside of it. Enemies caught in the initial impact take 60/125/190/255 + 60% of Magic Damage and are slowed by 50% for 0.5s.

Quickdraw

Icon of the Quickdraw ability
16/15/14/13s 40

Dashes in a direction, reloading one shell and granting True Grit for 4s. True Grit grants 6/10/14/18 Armor (stacks 8 times) and refreshes when damaging non-minions.

Dashing towards an enemy champion grants 2 stacks of True Grit. Each bullet hit on an attack reduces Quickdraws cooldown by 0.5s.

Collateral Damage

Icon of the Collateral Damage ability
75/60/45s 100

Fires and explosive shell that deals 300/450/600 + 150% bonus AD of Physical Damage and knocks Graves back from recoil. The shell explodes upon hitting an enemy champion or reaching the end of its range, dealing 200/320/440 + 120% bonus AD of Physical Damage in a cone. Enemies damaged by the shell's initial impact do not take damage from the explosive cone.

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