Fizz :: Wild Rift best builds and runes (Patch 4.4a)

Check out the best builds, items, and runes to play Fizz in Wild Rift, and get to know their abilities and combos!

Fizz is an amphibious yordle, who dwells among the reefs surrounding Bilgewater. He often retrieves and returns the tithes cast into the sea by superstitious captains, but even the saltiest of sailors know better than to cross him—for many are the tales of those who have underestimated this slippery character. Often mistaken for some manner of capricious ocean spirit, he seems able to command the beasts of the deep, and delights in confounding his allies and enemies alike.

Fizz builds for Wild Rift

Build #1:

0 Items:
  • Lich Bane
  • Infinity Orb
  • Rabadon's Deathcap
  • Crown of the Shattered Queen
  • Awakened Soulstealer
Boots:
  • Boots of Mana
  • Stasis Enchant
Runes:
  • Fleet Footwork
  • Sudden Impact
  • Mark of the Weak
  • Eyeball Collector
  • Bone Plating
Spells:
  • Flash
  • Ignite

Build #2:

0 Items:
  • Lich Bane
  • Infinity Orb
  • Rabadon's Deathcap
  • Crown of the Shattered Queen
  • Awakened Soulstealer
Boots:
  • Boots of Mana
  • Stasis Enchant
Runes:
  • First Strike
  • Sudden Impact
  • Mark of the Weak
  • Zombie Ward
  • Overgrowth
Spells:
  • Flash
  • Smite

Build #3:

0 Items:
  • Lich Bane
  • Rabadon's Deathcap
  • Crown of the Shattered Queen
  • Infinity Orb
  • Morellonomicon
Boots:
  • Boots of Mana
  • Stasis Enchant
Runes:
  • Eletrocute
  • Sudden Impact
  • Mark of the Weak
  • Eyeball Collector
  • Coup de Grace
Spells:
  • Flash
  • Ignite

Build #4:

0 Items:
  • Rod of Ages
  • Lich Bane
  • Luden's Echo
  • Rabadon's Deathcap
  • Nashor's Tooth
Boots:
  • Boots of Mana
  • Stasis Enchant
Runes:
  • Eletrocute
  • Gathering Storm
  • Coup de Grace
  • Legend: Bloodline
  • Sudden Impact
Spells:
  • Flash
  • Ignite

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Items
Boot and Enchant
Spells

Fizz's Abilities

Seastone Trident

Seastone Trident ability icon

Attacks deal an additional 22 - 50 + 40% Magic Damage over 3s. Deals 105% damage to monsters.

Urchin Strike

Urchin Strike ability icon
8/7,5/7/6,5s 50

Dashes through target enemy, dealing 20/40/60/80 + 55% Magic Damage plus 100% Physical Damage and applying On-Hit Effects.

Rending Wave

Rending Wave ability icon
10/9,5/9/8,5s 30/40/50/60

Empowers the next attack to gush water around the target, dealing 50/75/100/125 + 50% additional Magic Damage and applying Seastone Trident to enemies hit. Additional attacks within 5s deal 10/15/20/25 + 35% additional Magic Damage per attack. Killing a unit with the first attack reduces Rending Wave's cooldown to 1s.

Playful / Trickster

Playful / Trickster ability icon
16/14/12/10s 85/90/95/100

Vaults to target location, becoming Untargetable while balanced on the trident. After 1,2s, Fizz hops down with a large splash that deals 80/150/220/290 + 80% Magic Damage and slows enemies hit by 40/45/50/55% for 2s. Re-cast: Hop down early towards a direction, but deal damage in a smaller splash that does not slow enemies.

Chum the Waters

Chum the Waters ability icon
85/70/55s 100

Launches a fish in target direction that attaches to the first champion hit and reveals them. After 2s, the fish attracts a shark that knocks up its target and knocks away enemies around them. The farther the fish travels, the larger the shark it will attract, dealing 150/250/350 + 60% to 300/400/500 + 120% Magic Damage and slowing enemies hit by 40% to 80% based on the size of the shark. If the fish does not attach to a champion, it will flop on the ground and still attract a shark at its location.

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