
Something has awoken in Runeterra. Something ancient. Something terrible. The ageless horror known as Fiddlesticks stalks the edges of mortal society, drawn to areas thick with paranoia where it feeds upon terrorized victims. Wielding a jagged scythe, the haggard, makeshift creature reaps fear itself, shattering the minds of those unlucky enough to survive in its wake. Beware the sounding of the crow, or the whispering of the shape that appears almost human… Fiddlesticks has returned.
Fiddlesticks builds for Wild Rift
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Fiddlesticks Abilities
A Harmless Scarecrow

After taking down a Champion or epic monster, summons a Scarecrow Effigy to where they were killed. The Scarecrow Effigy fears nearby enemies after charging up for 2 second(s). The Scarecrow Effigy can be removed by attacks while it is still charging up.
Terrify

Passive: While out of combat and stationary, or not visible to the enemy team, Fiddlesticks' next damaging ability additionally fears targets hit for 1/1.2/1.4/1.6 second(s).
Active: Summons crows that attack enemies along the path, dealing magic damage equal to (4/5/6/7 + 1.5%)% of the targets' respective current Health. If the targets were recently feared, damage dealt is doubled. Deals a minimum of 45/70/95/120 damage to enemy champions and a maximum of 400 damage to monsters.
Bountiful Harvest

Siphons the souls of nearby enemies, dealing 50/80/110/140 + 25% magic damage every second for 2 seconds. The last strike deals damage equal to the target's missing Health. Heals itself by draining Health from enemies.
Health recoverable by dealing damage: 35/40/45/50% against enemy champions; 15% against minions; 45% against monsters. Deals 185% damage to monsters. Deals 50% damage to minions.
Reap

Slashes the target location with its scythe, dealing 70/120/170/220 + 50% magic damage to enemies within the area and slowing them by 35/40/45/50% for 1.25 seconds. Enemies in the center are silenced.
Crowstorm

Channels for 1.5 seconds, then blinks to the target location and summons Crowstorm, dealing 25/42.5/60 + 10% magic damage every 0.25 seconds to nearby enemies for 5 seconds.
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