
Within the dark seams of Runeterra, the demon Evelynn searches for her next victim. She lures in prey with the voluptuous façade of a human female, but once a person succumbs to her charms, Evelynn's true form is unleashed. She then subjects her victim to unspeakable torment, gratifying herself with their pain. To the demon, these liaisons are innocent flings. To the rest of Runeterra, they are ghoulish tales of lust gone awry and horrific reminders of the cost of wanton desire.
Evelynn builds for Wild Rift
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Evelynn's Abilities
Demon Shade

Enter Demon Shade after not attacking or casting for 4s. Taking damage from enemy champions or turrets puts Demon Shade on a 1.5s cooldown. In Demon Shade, Evelynn regenerates health equivalent to 17 - 45 + 7.5% every second when she is below 320 - 1300 Health. After level 5, Demon Shade grants her Camouflage.
Hate Spike

Unleashes two lines of spikes, dealing 40/45/50/55 + 40% Magic Damage each to all enemies struck. Can re-cast within 4s. Deals 35/40/45/50% damage to minions.
Allure

Curses target for 5s. Evelynn's next attack or ability will expunge the Curse and slow them by 65% for 1/1.25/1.5/1.75s.
If the Curse lasts at least 2.5s, expunging it charms the target for 1/1.25/1.5/1.75s. If the target is a champion, shreds their Magic Resist by 20/24/28/32% for 4s. If the target is a monster, deals additional 300/350/400/450 + 60% Magic Damage. Casting Allure does not remove Evelynn from Demon Shade.
Whiplash

Whips a target with Lashers, applying on-hit effects and dealing Magic Damage equal to 55/75/95/115 plus 3% (3% + 1.5%) of their max Health. Then, gain 30% Movement Speed for 2s. Entering Demon Shade enhances the next cast to pull Evelynn to the target, dealing increased Magic Damage equal to 75 + [5% + 2%] of their max Health to all enemies in the way.
Last Caress

Evelynn briefly goes untargetable and decimates the area in front of her before warping backwards a long distance. Deals 120/240/360 + 75% Magic Damage, increased to 230% to enemies below 35% Health.
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