
The yordle pilot Corki loves two things above all others: flying, and his glamorous mustache... though not necessarily in that order. After leaving Bandle City, he settled in Piltover and fell in love with the wondrous machines he found there. He dedicated himself to the development of flying contraptions, leading an aerial defense force of seasoned veterans known as the Screaming Yipsnakes. Calm under fire, Corki patrols the skies around his adopted home, and has never encountered a problem that a good missile barrage couldn't solve.
Corki builds for Wild Rift
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Corki's Abilities
Hextech Munitions

Hextech Shrapnel: Corki's attacks deal 20% of AD as Physical Damage and 80% of AD as Magic Damage
The Package: After 4min, The Package is delivered to Corki's base. Upon picking it up, Corki can cast Special Delivery, which grants the champion 35% Movement Speed out of combat for 45s. A new Package arrives every 150s.
Phosphorous Bomb

Corki fires a bomb that deals 75/135/195/255 + 70% of bonus AD + 50% of Magic Damage and grants vision of the area.
Valkyrie

Corki dashes forward, leaving a flaming zone that deals 60/100/140/180 + 40% of Magic Damage per second for 3 seconds.
Special Delivery: Enemies are knocked aside, and the flaming zone deals 27 - 125 + 150% of bonus AD + 20% of Magic Damage per second for 5 seconds and slows enemies by 90%.
Gatling Gun

Corki fires his gatling gun for 4 seconds, dealing 32/48/64/80 + 60% of bonus AD of Magic Damage per second and shredding up to 10/15/20/25 Magic Resistance for 2 seconds. Fires towards Corki's current target.
Missile Barrage

Corki fires a missile, dealing 80/115/150 + 25/45/65% + 20% of AP of Magic Damage.
The Big One: Every third missile fired deals 160/230/300 + 50/90/130% + 40% of Magic Damage and has increased range and blast radius. Maximum 6 charges.
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