
Once honored defenders of Shurima against the Void, Aatrox and his brethren would eventually become an even greater threat to Runeterra, and were defeated only by cunning mortal sorcery. But after centuries of imprisonment, Aatrox was the first to find freedom once more, corrupting and transforming those foolish enough to try and wield the magical weapon that contained his essence. Now, with stolen flesh, he walks Runeterra in a brutal approximation of his previous form, seeking an apocalyptic and long overdue vengeance.
Aatrox builds for Wild Rift
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Aatrox Abilities
Deathbringer Stance

Enhances his next attack to deal Physical Damage equal to 5% - 12% of the target's Maximum Health and heals himself for the same amount. Deathbringer Stance's cooldown is reduced by 3 seconds whenever Aatrox hits a Champion or large monster with an attack or ability.
Max 50 damage against monsters. Healing reduced by 40% against minions.
The Darkin Blade

Swings his giant blade, dealing 15/40/65/90 + 65/70/75/80% Physical Damage. This ability can be cast 2 more times, with each cast dealing 25% more damage. Enemies hit on the sweetspot will be knocked airborne for 0.25s and dealt 50% bonus damage. Deals 65% damage to minions.
Infernal Chains

Sends a chain dealing 25/40/55/70 + 40% Physical Damage and slowing the first enemy hit by 1.5s by 25%. If a Champion or large monster remains within the impact area after 1.5s, they will be dragged back to the center and take the same damage again. Deals double damage to minions.
Umbral Dash

Passive: Aatrox gains 19/21/23/25% Physical Vamp against enemy champions, increased to 24/31/38/45 during World Ender.
Active: Dashes forward. This resets Aatrox's normal attack. Usable while casting other abilities.
World Ender

Unleashes his demonic form for 10s, gaining 30/40/50% Attack Damage, 25/35/45% increased healing and 60/80/100% decaying Movement Speed.
During this time, Umbral Dash's Physical Vamp is increased. World Ender's duration is extended by 5s with a takedown, up to 10s extra seconds. Nearby minions and monsters are feared for 3s on activation.
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